Keywords

Keywords
Keywords
Keyword
Description
Cards with this Keyword
Adds X stacks of armour to your hero. Each stack of armour blocks 1 instance of damage and is then removed.
Occupies one card slot on your side of the board for the rest of the game. Can be removed by
Destroy
.
Attacks the same target twice. Takes no damage on the additional attacks
Strike 2 random enemy cards after hitting the your selected target. Takes no damage on the additional attacks
Outdated Term - Will no longer be referenced as a specific term
A card that has no attack/defense stats, the effect is global. This card is protected by armour
Attacks target card and then 1 random target (including friendlies)
When this card is played create a copy of it in your hand.
After attacking reduce the targets attack stat by half (Rounded Down).
Deals X amount of damage directly to target creature or hero. Prevented by
Immune
Summon a copy of this card to the board asleep (Copy is summoned upon a kill, not upon every attack)
A card is taken away from the board
Send cards from hand/deck to the graveyard, either your own cards or opponents depending on the effect
Draw cards from the top of your deck
Empower (X,Y) makes your Hero gain +X attack for Y turns
0/-1 debuff at the end of your turn
Pull a specific card/card type from your deck, regardless of its location in the deck
Restore Health to creature or hero (Cannot go above max HP)
Cannot be targeted by spells, abilities or creatures. Takes no damage from any spells, abilities or attacks. Only
Silence
can stop immunity early.
Gain HP equal to the combat damage dealt. Lifesteal cannot overkill. If a target has only 1 HP and you deal 5 damage, you will only heal for 1.
A card will be marked with an icon overlay and related effect applied
Any effect that triggers when a card kills another
When a creature with Parry (X) attacks, reduce defending creature's stats by -X/-0. A creature’s Attack can go to 0. This effect triggers before combat.
This card will be immune for one turn, it cannot be buffed or destroyed
When attacking apply the Poison debuff. Poison is a stacking debuff. Each time poison is applied 1 counter is added to the stack and the duration of the debuff resets. Poison deals 1 damage per stack at the end of the turn, and lasts for 1 turn.
Rage: At the beginning of your turn increase this cards attack by +1. This can stack infinitely.
When this card is destroyed a token copy is summoned with its base stats, and loses all buffs/debuffs applied to it.
Draw a card from your deck everytime you strike the opponent hero
Reflect all attack damage taken back at the attacker
At the beginning of your turn creature regen 0/+1 each turn
Word used to describe any On death effect
Sacrifice X - an additional cost to playing a card/triggering an ability, current example is sacrifice 10hp (Libation of Blood). future example could be sacrifice target creature/building/card in hand etc.
Remove all buffs, debuffs, ability text and stat modifiers from target (Pierces Immunity)
A card will take one turn before it can be used
Immune to targetting. Can still be hit by random and aoe damage/effects. Stealth is removed upon taking an action
Stoneskin: On taking damage the attacker is stunned for 1 turn. This effect only triggers when defending.
Attack target card and then 2 random targets. Take no damage on the additional attacks
When dealing combat damage apply stun for 1 turn, a stunned creature or hero cannot attack, defend, or use abilities. Subsequent attackers will not recieve counter damage when attacking a stunned target.
Debuff that lasts one turn
Summon an additional creature of some kind (Including any of its own effects)
A creature with taunt forces all attacks to target it unless they say otherwise. Spells and abilities are not affected by taunt.
Apply cards ability once more
Creature enters the battlefield without sleep, and is able to act immediately.
Whenever a Creature with Vendetta (X) takes damage, it gains +X/+0